sábado, 11 de outubro de 2008

Download Duel Masters--limited edition

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Game Info
Programador: High Voltage Software
Editor : Atari
Género: Acção
Formato: PlayStation 2
Data de lançamento: 3 Dezembro 2004
Jogadores: 1
Jogo em Rede: não disponível em rede

Download: Rapidshare

Sistema: NTSC

Idioma: Ingles

Midia:DVD


---------------------------------------English----------------------------------------------

When there's blood in the water, you're sure to attract sharks. Despite initially seeming like a secondhand Pokémon knockoff, Yu-Gi-Oh!'s specific brand of tween-friendly, self-aware card battling eventually took root, and the franchise became a bit of a phenomenon, making ridiculous amounts of money for its creators and license holders. Wizards of the Coast, creators of the seminal collectible card game Magic: The Gathering, has been in the business of collectible card games for more than a decade, but with nothing to compete directly with Yu-Gi-Oh!, it had to make something up. Which brings us to Duel Masters... Familiarly, young suburban card-game enthusiasts play against one another in contests where cards unleash the power of fantastical powers in the real world, making for larger-than-life conflicts. There is already a collectible card offering, a cartoon, a comic book, and various toys that bear the Duel Masters name, and now Atari and High Voltage Software have created a digital version of the card game with a light story wrapped around it. If Duel Masters already has its hooks in you, then the game will be inherently appealing because it executes most of the basics with just enough competence. However, it's otherwise fairly unimpressive and probably won't do much for the uninitiated. But then again, it doesn't really have to.

Wasting no time with introductions, Duel Masters kicks off as Widow, an evil, black-clad master of the duel, breaks a barrier between this dimension and wherever it is that the creatures from the cards hang out. This spells certain doom for the world, or at least for the subdivision where the game takes place. Knight, the do-gooder foil to Widow, recruits a team of five young players to seal the creatures back in their dimension, which is apparently done by playing loads and loads of games against various artificially intelligent opponents. Though Duel Masters has a fate-of-the-world setup, your quest will take you to such exotic locales as...the mall! The park! And, most thrilling of all, a card shop!

Ham-fisted setup and mundane locales aside, the actual card-battling in Duel Masters is pretty good, and it puts some interesting touches on the standard one-on-one card-dueling mechanics. Armed with a deck of 40 cards that feature either creatures or spells, your goal is to break all five of your opponent's "shields" and then strike a winning blow directly against him or her before he or she can do likewise. The unique twist is that to put a card into play, you need a certain amount of mana. The only way to increase the amount of mana you have is by sacrificing cards from your hand by placing them into your mana pool. Further complicating things is that each card has a certain alignment--fire, water, earth, light, or dark--and you'll need to sacrifice at least one card of the same alignment before you can play that card. The mana system has a profound effect not only on how a game plays out, but also on how you build your deck. You'll want to have enough filler cards to throw into your mana pool, and you'll also want a good balance of creature cards, particularly with low mana costs, for the beginning of a match. Conversely, you'll want more-potent cards for when you're nearing the endgame. If this all sounds overly esoteric and confusing, rest assured it's actually quite easy to pick up. Incidentally, the game also features a pretty good interactive tutorial for familiarizing yourself with the basics. The AI opposition is also pretty lax at the start, and it takes its sweet time doing anything that requires particular cunning. Experienced card gamers will probably find a lot of the action to be pretty easy, with most matches flying by in well under 10 minutes.

If the turn-based gameplay is too slow for you, Duel Masters also features an extreme mode, which you can opt for at any point between battles during the story mode. This offering adds some real-time elements to the action by not strictly enforcing turns, though the action is still throttled by your slowly regenerating mana pool. It's significantly more manic than the standard turn-based mechanics, but extreme mode can also get rather confusing, and unless you're already intimately familiar with the ins and outs of how Duel Masters is played, it's probably best to start off with the more methodical turn-based functioning.

When you're not engaged in battle, the game employs a cel-shading effect for its characters, which helps make it look like its cartoon counterpart, though it's not particularly detailed or even really interesting-looking. The look changes dramatically when you're actually fighting, with the action taking place in one of five different arenas, each themed after the different alignment types. Here your cards are represented by actual monster models, which can be hard to really make out from the wide angle of the arena that you'll be seeing most of the time. The game does cut to a prerendered video clip whenever these monsters come into play, which gives you a much better look at them. However, these sequences drag down the pacing of the gameplay severely. Fortunately, these can be turned off at your own discretion. Whether in the real world or in the card-battling arena, the graphics don't impress, but more importantly, the overall aesthetic of the game just doesn't feel cohesive. The actual duelists have that American anime look to them. (Think of the new Teenage Mutant Ninja Turtles or Jackie Chan Adventures and you'll have a pretty good idea of what to expect.) Additionally, a lot of the creatures have a bizarre Heavy Metal magazine-style biomechanical look to them, though even among the creatures you don't get a really unified theme.

The sound doesn't do much to bring the game's feel together, either. The monsters' sounds are all pretty unremarkable, the music is basically limited to some transitional rock guitar squeals, and the voice acting is either too stiff or too hammy, which has a pretty significant impact since there's quite a bit of speech in between matches.

Stylistically, the game feels familiar and worn-out, like an image that's been photocopied too many times. The actual card-battling mechanics have a slightly unique feel, and the gameplay is relatively easy and straightforward, making it attractive to younger players who are looking to engage in some card-battling. However, the game still just isn't a worthwhile purchase for those who aren't already sold on Duel Masters.



--------------------------------------Português---------------------------------------------

O Duel Masters, o popular jogo de negociação de cartas e série animada, chegou à PlayStation 2 numa nova aventura de acção que combina a fórmula do jogo de cartas, em que se colecciona e se combate, com a luta em tempo real e com gráficos sumptuosos. Conduz cinco personagens espantosas, cada uma delas com a sua história de fundo, através de uma campanha cheia de acção que culmina com um imenso torneio que será um teste até para os mais endurecidos combatentes.

Os elementos mais tradicionais do jogo de negociação de cartas - recolha dessas cartas, construção de um baralho poderoso e, evidentemente, o duelo - estão presentes de forma correcta mas o Duel Masters: Cobalt dá mais um passo em frente deixando-te controlar a acção de combate em duelos de acção rápida em tempo real. Cada uma das cinco personagens está alinhada com uma das civilizações do Duel Masters - o Fogo, a Natureza, a Água, a Luz e as Trevas - e todos ganham vida de uma forma intensa com gráficos inspirados na arte da banda desenhada japonesa do jogo de cartas e do espectáculo televisivo que o acompanha.

  • Combina o jogo estratégico de cartas coleccionáveis com a acção rápida e o combate


  • Conduz ao seu destino cinco personagens das civilizações do Fogo, da Natureza, da Água, da Luz e das Trevas


  • Belíssimos gráficos ao estilo da banda desenhada japonesa em 3D e uma animação que dá vida à emocionante acção do duelo


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Download KillZone

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Game Info
Programador: Guerrilla
Editor : SCEE
Género: Acção
Formato: PlayStation 2
Data de lançamento: 1 Dezembro 2004
Jogadores: 1 - 2
Jogo em Rede: com jogabilidade em rede
Download: Megaupload
Sistema: NTSC
Idioma: Ingles
Midia: DVD
---------------------------------------English----------------------------------------------

It's tough to top the current crop of established action games with a brand new franchise, but that hasn't stopped Sony and developer Guerilla from trying with Killzone, a new story-driven first-person shooter developed for the PlayStation 2. The game features a fairly lengthy single-player campaign, an interesting story and art direction, and a fully developed online multiplayer mode. But Killzone's recipe for success falls flat once you actually delve into the game, where you'll encounter an array of minor technical issues and an unfortunate lack of overall refinement. It's a functional shooter, but with a couple of extra coats of paint, it could have been a whole lot better.

Killzone's premise is one of its strongest points, though the story itself isn't told particularly well and fails to expand upon its most interesting aspects. At some point in the future, humankind colonized space, and a militant splinter group broke away and settled on the planet Helghan. These colonists were slowly changed by their new world's atmosphere over a period of years until they effectively became an entirely new race: the Helghast. After a bitter war and subsequent period of isolation, the Helghast forces rebuilt themselves and began a new assault on humanity, starting with the nearby world of Vekta. It's up to you, of course, to fight off this invasion and stop the Helghast from realizing their plans of dominion.

After a nicely done intro that teases you with the novel idea of humankind fighting an interstellar war against a dark version of itself, the game spends little time exploring the origins of the Helghast or the nature of this conflict, instead focusing blandly on the four playable characters and their immediate struggle to repel the invasion. Like most of the game, the plot progression gets the job done coarsely, but one less argument between Rico, your heavy-weapons specialist, and Hakha, your half-Helghast special operative, would not have been missed in favor of a little more exploration of the genuinely appealing backstory.

The single-player campaign in Killzone is spread across 11 missions, each broken up into multiple parts, and it basically pits you against legions of Helghast soldiers in many different environments. You'll travel from a bombed-out city to an industrial-docks area, from the jungle to the desert, from a snowy mountain region to an orbital defense platform that's key to the Helghast invasion strategy. So yes, there's a lot of variety in the game's backdrops. Unfortunately, there's not such a great range of enemies to fight. The vast majority of your opponents are basic Helghast grunts, occasionally joined by other Helghast grunts who look slightly different and fight with shotguns or rocket launchers rather than the standard-issue assault rifle. This sameness in enemy design isn't utterly damning but doesn't really do much to enliven the action, either.

The game's combat, ostensibly its biggest selling point, can be exciting at times. Sort of. Occasionally you'll get to take on a tank with a rocket launcher, repel a beach assault from a fortified position, or perform some other unique, mission-specific action. More often it's simply running from point A to point B, firing at every Helghast in sight until you hit the right switch, blow up the right box, or reach the right area to advance the mission to the next event. The arsenal--which includes assault rifles, a sniper rifle, a shotgun, a vehicle-killing rocket launcher, grenades, and other genre mainstays--doesn't really pack much of a punch. The shotgun, with its horribly slow rate of fire, is rather ineffectual; the sniper rifle's aiming system is too loose; and the assault rifles are only sporadically accurate (and while this inaccuracy might be realistic, it isn't particularly satisfying). The guns do their killing properly but with little panache.

Thankfully, some variety is provided by the presence of four playable characters. In addition to Rico and Hakha, you have Capt. Templar, the all-around good guy, and Luger, the sultry female assassin. These two share a romantic past, and the other two hate each other, but that's about as far as the relationships are developed. Fortunately, the gameplay benefits more from the extra characters than the storyline, since you'll be able to choose your character and thereby alter the gameplay somewhat before most missions. Luger has a silenced semiautomatic weapon and thermal vision and can sneak through some passages the others can't; Hakha, with his Helghast heritage, can enter some areas without setting off enemy defenses; and Rico can sustain more damage than the others and comes equipped with a true monster of a machine gun that tears enemies to ribbons. On occasion, your choice of character will actually change some of your objectives or the path you'll take through a given mission, which introduces an obvious element of replayability, if you decide to go through the campaign again. That doesn't seem likely, but as you fight your way through the game for the first time, you'll at least notice a few interesting superficial details.



--------------------------------------Português---------------------------------------------

Killzone vai mudar a forma como vês a acção na primeira pessoa. Inspirado nos confrontos épicos do século XX, o jogo transporta-te para um teatro de guerra realista e decidido, rodeado por um novo e perigoso inimigo - os Helghast.

Quatro personagens jogáveis formam o contingente da ISA, apanhado mesmo no centro da zona de combate. Joga como uma mulher assassina furtiva, como um especialista em armamento pesado, como espião, ou como soldado multifacetado, e escolhe caminhos apropriados através dos campos de batalha caóticos.

Os cenários de Guerra que irás visualizar incluem sistemas de trincheiras e cidades em ruínas, com uma atmosfera envolvente, com especial atenção aos detalhes. Não esperes ter muito tempo para apreciar a vista, porque os Helghast são implacáveis no ataque.

Utilizando inteligência artificial avançada, os Helghast são um inimigo mortal, que avalia bem as situações, e age em conjunto para te derrubar. Vais precisar de toda a experiência em combate que conseguires reunir, de maneira a sobreviveres.

Felizmente, um arsenal de armamento mortífero ajuda a aumentar as tuas probabilidades de sucesso. Uma animação incrível e detalhes convincentes fazem destas armas as melhores que alguma vez irás disparar - e vais ter de as disparar, e muito.

Para além da campanha de jogador único, Killzone permite aos jogadores jogarem em rede, e entrarem em diversas batalhas com vários jogadores, entre as forças da ISA e dos Helghast. Uma multiplicidade de modos de jogo traz variedade e estratégia para as batalhas.

Uma produção de primeira - incluindo uma banda sonora original, executada pela Orquestra Filarmónica de Praga, e efeitos especiais originais, ajudam a fazer deste Killzone um grande jogo de acção.

  • Demonstração da guerra do futuro


  • Manuseia um terrível e perigoso armamento, quando encontrares o exército Helghast


  • Joga em rede com vários jogadores, em batalhas agitadas


  • Uma produção de qualidade, incluindo a banda sonora original executada pela Orquestra Filarmónica de Praga


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Download The Punisher

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Game Info
Programador: Volition
Editor : THQ
Género: Acção
Formato: PlayStation 2
Data de lançamento: Fevereiro 2005
Jogadores: 1
Jogo em Rede: não disponível em rede


---------------------------------------English----------------------------------------------

Though many games today take elements from existing titles and try to put their own spin on them, this form of imitation isn't always a bad thing. There's something to be said for honing a concept. But the possibility that the new twist on an old formula won't actually improve the overall product certainly exists. The Punisher, a long-running Marvel Comics franchise about a vigilante trying to save the world from being overrun by scumbags, is no stranger to this concept. Back in 1993, the character appeared in an arcade game from Capcom that basically started with Final Fight as a template, and then dropped in The Punisher, Nick Fury, and so on. It wasn't so great. Now, THQ and Volition have delivered a new game with The Punisher name. While it attempts to put its own spin on the third-person shooter genre by adding sometimes-gruesome interrogation sequences, this game is, more or less, Max Payne without the bullet time.

Well, perhaps "without the bullet time" isn't entirely accurate. The Punisher can go into "slaughter mode," which slows the game down a bit. Slaughter mode is slightly unique in that, while in it, you'll regain some of your health and drop your guns in favor of a never-ending supply of knives that you can throw into the faces of enemies with stunning accuracy. The other twist to The Punisher is that you can grab any enemy for use as a human shield. Though doing this slows down your movement so much that it's only occasionally useful, once you've grabbed an enemy, you can choose to interrogate him. This brings up a little tension minigame, in which you have to work the analog stick just right to keep a line in the proper section of a meter for three seconds. Once you do this, the perp will crack and tell you what he knows, and you'll get a little health boost for your trouble. Most enemies know next to nothing, and interrogating the average bad guy will get you one of only a few phrases per level. But some enemies yield more-interesting results, and these guys are clearly marked with a skull over their head, so you'll know to deal with them dead last.

The Punisher's family was wasted by the mob, and he's out for revenge. Unless you're already a fan of the character, that's all you really have to go on at the outset of the game. The story is told via a series of flashbacks. It seems that Frank Castle's finally been caught at the end of a three-week spree of crime fighting, though the NYPD sees his vigilante tactics in a slightly different light. The game opens with The Punisher being interrogated by the authorities in a little room on Ryker's Island (not to be confused with Rikers Island, the real-life prison). They talk him through the last three weeks, fading out to gameplay at certain points. You start out merely taking on the mob, which happens to be running a crack house and a chop shop in your neighborhood. Eventually, murdering your way up the mob's chain of command leads you to a much bigger terrorist plot. Players will find somewhere between 10 and 15 hours of action here the first time through, with the variance in time largely decided by your skill at getting headshots. The game gives you medals based on your performance, and you can choose to reenter levels with specific challenges to complete, though these additions don't really provide enough reason to go back to the game after completing it.

You do most of your killing with a variety of firearms. You'll begin with only a pair of pistols, but your arsenal grows quickly. You'll have a handy array of assault rifles, submachine guns, and pistols, as well as some more-specialized weaponry, like a rocket launcher, a flamethrower, and grenades. While some weapons certainly have their place--there are a few spots that are much easier if you're toting a sniper rifle--the minute-to-minute fighting that you'll spend most of the game engaged in doesn't require a lot of firepower as much as it requires a steady hand. You can zoom in with most weapons for more-refined aiming, and headshots are most definitely the order of the day. With the game's fairly boneheaded artificial intelligence constantly standing still, or, even better, taking cover behind benches and other items that leave most of their body exposed, most players shouldn't have much trouble when it comes to ringing up headshots.

Even if you don't seem to be able to nail enemies in their heads, the game makes killing them startlingly easy. The Punisher is supposed to be a superhero of sorts, so it's not too far-fetched that most bullets barely take anything off your life bar, but it's so minimal that you can cruise through most of the game by running up to each enemy and pressing the "quick kill" button, which rolls out a brief animation of the enemy in question being shot, being stabbed, or having his neck broken. Sure, you'll take a few shots while you run up to each foe, but since you can just interrogate a couple of guys to get that health back, you're rarely in need of health on the game's normal difficulty setting. The hard setting, as you might expect, limits your ability to do this a bit.



--------------------------------------Português---------------------------------------------

Continuando a sua missão de passar ao celulóide todas as personagens dos livros de banda desenhada alguma vez criadas, Hollywood traz, este Verão, o anti-herói da Marvel, Frank Castle, mais conhecido por The Punisher (o Justiceiro) para o grande ecrã. Mas isso não é tudo, o mundo obscuro do ex-agente do FBI sob disfarce, Castle, também ganhou vida bem animada, se bem que por vezes violenta, pela mão da THQ.

Apresentado originalmente nos livros de banda desenhada da Marvel, The Amazing Spider-Man, The Punisher continuou a avançar durante 30 anos, dando origem a algumas das mais negras e audazes aventuras a saírem dos estúdios da venerável editora. Contando a história de um ex-agente do FBI, fixado na vingança depois do assassínio da sua família às mãos dos senhores do crime do submundo, The Punisher é uma história de justiça e vingaça.

Entrando no papel de Frank como juiz, júri e carrasco, irás partir em busca de justiça, tomando o assunto realmente em mãos. Mais do que uma simples escapada a correr e disparar, The Punisher encoraja-te a procurar candidatos prováveis de entre a multidão para serem interrogados e 'punidos'. E quando dizemos 'punidos' queremos mesmo dizer 'punidos'. Deita a luva a um mauzão e terás à disposição uma variedade de modos diferentes de sacar informação valiosa ao criminoso que se contorce nas tuas mãos, usando alguns métodos deliciosamente sádicos.

Os cenários em que te irás encontrar vão fornecer-te material de trabalho. Afunda a cabeça da infeliz vítima em água fria como gelo, bate-lhe com barras metálicas espalhadas pelo local, desfaz a mobília e ameaça fazer-lhe o mesmo a ela - seja o que for. Os cenários altamente interactivos permitem-te aplicar aos cretinos a tua marca própria de justiça rudimentar, numa grande variedade de agradáveis modos.

Haverá alturas em que irás abdicar da combinação de interrogatórios e força física em favor de uns bons tiros, tanto mais que Castle dispõe de um verdadeiro arsenal de armamento pesado. Vai-o recolhendo e melhorando à medida que avanças e limpa as ruas em tempo recorde.

  • Interroga suspeitos usando uma combinação de força física directa e cenários interactivos


  • Recolhe e melhora as armas para tornares Frank virtualmente imparável


  • Utiliza o singular Punisher War Journal (Diário de Guerra do Punisher) para reviveres momentos do jogo, recolheres objectos do Punisher da Marvel, e acederes a mais tempo de filme


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Download Batman: Vengeance

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Game Info
Download: Megaupload
Sistema: NTSC
Idioma: Ingles
Midia: DVD
* Ubisoft
* Fantasy Action Adventure
* Release: Oct 15, 2001
* ESRB: Teen

---------------------------------------English----------------------------------------------

Batman games are generally not very good. There. We got that out of the way without having to go through a roll call of video game misfits more freakish and twisted than Batman's rogues' gallery itself. Licensed properties from all kinds of media have suffered when brought to video game form, but few as much as Batman. That said, Ubi Soft's Batman: Vengeance is an anomaly. Some will say that it's the best Batman game yet, while others will qualify it as at least neck-in-neck with some of the Batman NES and Genesis titles. Either way you see it, it's the best Batman game in years, and that's what matters now.

For those keeping track of continuity, Batman: Vengeance is based on Paul Dini and Bruce Timm's smart and stylish cartoon series, rather than on Tim Burton's and Joel Schumacher's films or on DC Comics' comic book series. You play as the "dark knight" himself and enjoy access to all his wonderful toys, including the batmobile, batplane, and batarangs, just to name a few, and you'll need them all to fight the enemies you'll face, such as Mr. Freeze, Poison Ivy, Harley Quinn, and, yes, The Joker. Without giving too much of the game's storyline away, The Joker has apparently set a plot in motion from beyond the grave, and you're obliged to play along in order to uncover his plans.

There are many different gameplay modes in Batman: Vengeance, but most of the time you control Batman from a third-person perspective. You can run, jump, and glide through 3D polygonal environments as you have in many other games, but that's just the beginning. You can position Batman flat against a wall in order to sneak up on an enemy or peak around a corner, as in Activision's Tenchu: Stealth Assassins. Or you can shift into a first-person perspective to throw batarangs at opponents or fire a grappling hook to gain access to areas higher or further away from you. Other modes have you driving the batmobile through the streets of Gotham City, flying the batplane above them, or diving down from tall buildings in order to catch falling civilians before rappelling to safety.

Picking a fight with a thug will shift the action into a 2D/3D fighting mode where combat consists of punches and kicks, powered-up combinations of those two, and supermoves that you learn as you progress. The fighting is simple and straightforward, but it's done well enough to be entertaining and only becomes frustrating when multiple onlookers sucker punch you from behind. A typical encounter with foes consists of entering a room where a few thugs are perched on catwalks. You throw batarangs at them to knock the machine guns out of their hands and then engage them in hand-to-hand combat, handcuffing them once they're down so they don't get back up to fight you again. Add platform jumping, puzzle solving, boss encounters, and some of the other aforementioned modes to the mix, and you've got Batman: Vengeance.

The variety found in Batman: Vengeance is easily the game's best feature. Unlike Acclaim's Batman & Robin (which also had a diverse selection of modes), though, most of the modes come off passably or well. Of course, since the game is neither a dedicated fighting game nor a first-person shooter, those features don't compare to games that only involve those elements, but they get the job done nonetheless.



--------------------------------------Português---------------------------------------------
Apesar da enorme diferença na apresentação, o novo jogo do Cavaleiro das Trevas está sendo feito pela mesma equipe de Rayman 2. Mas a incontestável beleza de seus gráficos é rapidamente aparente: nunca o Batman de Paul Dini esteve tão fiel em sua representação em um videogame.

Baseado no desenho animado da Warner, Batman Vengeance traz o super-herói em uma detalhada trama que se desenrola no decorrer do jogo. Não vão faltar cenas não-interativas mostrando a investigação de Bruce Wayne (afinal, ele é um detetive, certo?) como seu alter-ego de morcego.

Entre esses pequenos filmes, Batman pune vilões com seu domínio em artes marciais e explora longas fases repletas dos psicóticos temas dos vilões da série: zoológicos gelados, esgotos invadidos por plantas, prédios dominados por terroristas com roupas estranhas... somente com suas capacidades acrobáticas o herói conseguirá chegar até o grande vilão que se esconde no fim de cada nível.

E como não poderia faltar, todo o bat-cinto de utilidades está representado no jogo: um rápido toque no botão R2 abre seu inventário. Itens como batarangues, bat-arpéu e outros famosos acessórios poderão ser usados durante o jogo. O arpéu não apenas permite que você alcance lugares altos, mas também está magnificamente animado.

A Ubi Soft tem um título com grande potencial em mãos. O desenho animado é consagrado pela garotada e o herói tem renome internacional. Os dubladores do desenho animado já fizeram toda a sonorização do jogo e, visualmente, o título é competente. Conseguirá o Cavaleiro das Trevas voltar aos videogame com um jogo merecedor da franquia?

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Download The Suffering

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Game Info

Published by: Midway Games
Developed by: Surreal Software
Release Date: September 26, 2005
Genre: Third-Person Action

Download: Megaupload

Sistema: NTSC

Idioma: Ingles

Midia: DVD


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he modern horror game is one that sticks pretty close to the blueprint laid out by Capcom's 1996 release Resident Evil. Slow pacing, methodical puzzles, and scares centered around things that jumped out of the darkness were the order of the day then, and since that time, games have roughly based themselves on this concept. Midway's new game, The Suffering, goes for the horror thing with creepy monster design and startling visual trickery, but it also ditches most of the ammo-conservation and slow pacing found in a majority of horror-themed games. The end result is a much more action-packed experience that might be a little too straightforward in spots, but it does make for a solid action game.

In The Suffering, you'll play as a thick-sideburned tough guy named Torque. The game opens with Torque being led to his new cell on death row at Abbott State Penitentiary, an island-based prison where the baddest of the bad go to die. Torque has been convicted of murdering his wife and two sons, but he doesn't actually remember anything concerning their murders. After a brief intro, a bunch of creepy monsters attack the prison, slaying many of the guards and inmates alike. This leaves Torque free to explore so that, hopefully, he can escape the prison island and reach safety.

Shortly after getting out, Torque picks up a large shiv that he can use to battle the monsters. Along the way, he'll also pick up other weapons, including a pistol, a tommy gun, a shotgun, flares, flashbangs, and so on. You'll also acquire bottles of pills, which act as healing items that can be used at any time. Additionally, you'll get a flashlight that you can clip to the front of your shirt, which comes in handy because much of The Suffering is superdark.

You'll also learn early on that Torque has the ability to transform himself into a big monster when you fill up his "insanity meter." The monster does pretty serious damage to most foes, but you'll have to watch the meter closely and change back manually before it empties. If you let it drain all the way, Torque won't survive. Torque's monster form is an interesting addition, but it's usually easier to just pick off enemies from a distance with one of your many firearms, thus making the monster form generally feel like more of an afterthought than a necessity.

The game is pretty focused on combat against various creatures. Each creature has its own moves and abilities. Some will hang back and try to pelt you with projectile attacks, while others will attempt to get up close and personal. The hangmen will simply descend from the ceiling and attempt to choke the life out of you, while the burrowers you'll encounter later on will pop up out of the ground and attempt to whip you with chains. The game is pretty good at giving you a lot of targets to shoot at, and as a result, you'll usually have more than enough ammo to deal with any situation, though the higher difficulty settings do toughen things up a bit.

While the game is good at giving you plenty of monster-shooting action, it also really could have used either some more tactics for monsters or more varied types of monsters. Without this, the game's action does grow a little tedious over time, since you'll essentially face the same handful of creatures from start to finish, and you'll rarely have to change tactics to deal with them.

Aside from shooting things, you'll also do some light puzzle-solving. Most of this is as simple as finding a button or a switch to open a door, but you'll also have to push or pull boxes around, put out fires that block your path, and so on. On top of this, there are multiple ways to play the game, depending on your disposition. You'll run into trapped guards and inmates from time to time, so you can choose to help them by getting them out of their current binds or by leading them to safety. Or you can ignore them. Or you can simply blast them and take any items they may have on their persons. These choices are essentially scored and tabulated behind the scenes, and at the end of the game, you'll see one of three different endings based on what sort of person you were.



--------------------------------------Português---------------------------------------------

The Suffering: Ties That Bind é um jogo de acção e terror que dá ênfase ao perturbador terror do jogo que o antecedeu, com disformes criaturas completamente novas e algumas caras já familiares. Está de volta o sistema moral absolutamente único, à medida que os jogadores vão mergulhando no perverso mundo da sanidade de Torque, para descobrir o seu passado, lutando para controlar o futuro.

  • Mergulha no passado de Torque e define o seu destino


  • Descobre a verdade por trás dos crimes de Torque e faz escolhas morais que afectam o desfecho final


  • Apresenta um inventário simplificado, comandos aperfeiçoados, Inteligência Artificial do inimigo melhorada e um vasto arsenal de armamento


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Mirror da parte 9

baixe essas 3 partes no lugar da parte 9.

Primeiro descompacte as 3 partes, formando um arquivo .rar.depois descompacte o jogo normalmente como vc esta acustumado a fazer!http://rapidshare.com/files/21014931/TS.part09.part1.rar

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Download Yakuza 2


Imagem



















Game Info
Published by: SEGA
Developed by: Amusement Vision
Release Date: September 9, 2008
Genre: Action Adventure
Download: Rapidshare
Sistema: NTSCI
dioma: Jap,
Menu em Inglês,
Configuração em japonês
Midia: DVD
---------------------------------------English----------------------------------------------

There's something alluring about the notion of a criminal with a conscience and a deep-seated sense of honor, who swears oaths of loyalty to a clan and who would sacrifice his life for what he believes in. Yakuza 2 taps into this allure with good results, providing a brutal, brawl-focused adventure whose action is intertwined with a melodramatic tale populated by morally complicated cops and criminals both noble and despicable, set in a lively rendition of contemporary urban Japan.

The story centers around Kazuma Kiryu, the hero of Yakuza. A familiarity with the events of the first game definitely helps in following the story here, but you don't need to have played it to jump into this one. Early on, the game gives you the option of having Kazuma recall in detail the events depicted in the original game. At the end of Yakuza, Kazuma tried to leave his life with the titular criminal organization behind him. But, of course, it isn't long before he finds himself swept back into it, trying to protect his former clan, the Tojo clan, from both internal and external threats, while a Korean mafia group plots to take revenge for a wrong the Tojo clan committed 26 years ago.

Intense emotions are par for the course here, as the game tells its tale of violent feuds, long-held grudges, betrayals, and vengeance. Don't think that means this is a gritty, realistic story, though. Calling this an accurate portrayal of yakuza life would be like calling Metal Gear Solid an honest look into the work of a stealth operative. The story starts out somewhere in the realm of wildly implausible and moves to utterly ludicrous before the end. But if you can accept its excesses and just go along for the ride, you'll find a crime opera that is as entertaining as it is outrageous. It's a good thing, too, because you'll spend a fair amount of your time with Yakuza 2 watching its frequent, sometimes lengthy cutscenes.

It's fitting that the story is so outrageous, because the action is every bit its match in that department. Yakuza 2 has a few of the trappings of an open-world adventure game, but this is first and foremost a brawler, and a very good one. Kazuma is one tough dude, and he takes guff from nobody. People constantly try to give him guff, and receive savage beatings for their trouble. The brawling action here is accessible and straightforward; you unleash a variety of combos with the square and triangle buttons, grab your enemies with the circle button, and dash out of the way with the X button. It's simple without being shallow, and it all feels right. Kazuma's blows are powerful and satisfying, and although the garden-variety thugs you fight throughout most of the game don't pose much challenge, clobbering them is still a constant source of fun.

The most enjoyable aspect of the fighting system is the heat mode. You build up your heat gauge by dealing damage to your opponents while avoiding damage yourself. Once the gauge reaches a certain point, Kazuma becomes engulfed in a blue flame and can unleash special attacks. These can involve dragging an opponent over to a wall and crushing his face against it or making creative, violent use of any of the knives, swords, signs, stoves, stun guns, ottomans, and numerous other items you find lying around during battle. The heat attacks are wonderfully brutal, and because the heat gauge is easy to fill up, you'll be unleashing these powerful moves constantly.

As you punch your way through the thugs who populate the game's three neighborhoods, you'll earn experience points, which you can spend to expand your repertoire of moves or to improve your existing ones, as well as to do things like extend your health bar. The frequent development of Kazuma's abilities helps keep the action feeling fresh throughout. And while most of the people you encounter are just fodder for your fists, there are a good number of knock-down, drag-out boss fights. These can be tough, but they're not unfair. However, if you find yourself hitting a wall during any encounter, the game will give you the option to temporarily set the difficulty to easy, which is a nice way to avoid getting stuck on one particular brawl.

As good as it is, the fighting system does have its flaws. Kazuma can't run during fights, which can be problematic on occasion. Sure, he looks intimidating and unflappable walking toward his enemies in calm, measured strides, but there are times when you've got quite a bit of ground to cover or when your opponent is scurrying around like an overly caffeinated chimpanzee, and it would be such a help if Kazuma would just pick up the pace a bit. The game also makes frequent use of quick-time button-pressing events, which put a bit too much emphasis on the "quick." You often have very little time to react. When such an event occurs, say, during the last stage of a long and challenging boss battle, and failing results in your death, which means having to start the fight over again from the beginning, that's irritating.

There are a significant number of things to do in Yakuza 2 besides beat up well-dressed gangsters and young punks in hoodies that say FART on them, but most of that other stuff isn't nearly as compelling. You can hit the arcade and play with the UFO Catcher or try out an odd first-person fighting game. You can also hit the batting cages, driving range, or bowling alley, each of which involves a very simple minigame. You can play games like mahjong and the chesslike shogi, which are well done here but feel totally peripheral to the action. You can visit hostess clubs, where the game becomes a dull, simplistic dating sim of sorts in which you buy food and drink, give gifts, and try to respond to the questions your hostess asks with the answers she wants to hear. There are in-game rewards for putting time and effort into these and other pursuits, but they're not worth it, and you'll quickly be itching to get back to what the game does best: brawlin'. Still, there are a few nice touches to the game's open-world offerings. If you visit a bar and order a drink from the list of name brand beverages, the bartender will provide a vivid description of the drink's characteristics as well as offer up a fun fact or two about its history. There are also plenty of goofy but enjoyable side missions that you can undertake to help people throughout the game. These involve doing everything from helping a guy stanch his nosebleed to reuniting a comedy duo. All in a day's work for your friendly neighborhood yakuza.

Advancing through the game's 16 chapters frequently means running around one of the game's neighborhoods, talking to people and beating up those who get in your way. Sometimes it feels as if you can hardly run 10 feet without another goon getting in your face and starting a fight with you on the flimsiest of pretexts. It's absurd, and although fighting is the game's best aspect, the frequency of these random encounters can become something of a nuisance when you just want to move the story along. What's more annoying is the way the game will often give you no clear sense of where you need to go next to progress. Sometimes, the game puts a nice big waypoint at your destination, but with increasing frequency as the game progresses, you're left to just wander around the neighborhood until you find the right shop or the right person to speak with. These sections can drag the game's momentum to a screeching halt.

Yakuza 2 is a terrific-looking PlayStation 2 game. The glistening neon signs and bustling crowds make the detailed neighborhoods feel alive and authentic. Cutscenes are equally detailed, and the subtle displays of emotion that play across a character's face can speak volumes. There is also a strong sense of visual style to the game; fights take place in gorgeous, dramatic locations such as the courtyard of a clan estate where the moon reflects serenely on a pool of water, and an outdoor elevator that affords a breathtaking view of the glowing city below. The graphics occasionally reveal the limitations of the hardware--you'll see things like pedestrians popping in to the environments--but given how hard the game pushes the PS2, these issues are easily overlooked.

The highlight of the sound presentation is the superb voice acting. When the original Yakuza was released in the US, the Japanese voice cast was replaced with American celebrity talent. This time around, we get the original voice acting, and it's a tremendous improvement. If you positively can't stand reading subtitles, then you may be put out by this decision, but the performances are excellent across the board, with each voice fitting the character like a glove, and the intensity of the emotions they convey makes the story leap off the screen. There are other nice details as well, such as the sound of jingles playing in shops you pass. The music you hear throughout the game is an eclectic mix of upbeat jazz, hard rock, and other styles, and it's all good and suits the action well, but the game could have used more variety. You'll hear the same few tunes repeatedly throughout the battles.

Yakuza 2's main story will likely take most players roughly 20 hours to complete, though you could spend a great deal more time than that with the game if you seek out all the side quests. At heart, this is a simple but very satisfying brawler, but its vibrant environments and over-the-top story help to make it something more. Despite its flaws, Yakuza 2 is a compelling adventure through a fantastically exaggerated version of Japan's criminal underworld. And, like all good adventures, it has a scene where the hero fights two tigers with his bare hands.



--------------------------------------Português---------------------------------------------

Seguda serie do game Yakuza lançado pra PS2. Aonde voce vive o dia-a-dia de um membro da marfia Japonesa

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Download Castlevania: Curse of Darkness

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Game Info
* Konami
* Fantasy Action Adventure
* Release: Nov 1, 2005 »
* ESRB: Mature

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While the long-running Castlevania series continues to thrive on Nintendo's portable gaming systems, it's still having problems coming into its own on consoles, if the new Castlevania: Curse of Darkness is any indication. Like 2003's Lament of Innocence, Curse of Darkness attempts to preserve the look and feel of the classic 2D side-scrolling Castlevania installments, and succeeds to a certain extent; the game's got a solid combat system and some interesting new spins on the formula that give some depth to the action. However, the variety you'll see in the game's gothic environments is purely superficial. The gameplay boils down to hours upon hours of running through corridors and killing the same monsters over and over...which isn't necessarily as boring as it sounds, but it's not exactly a thrill ride, either. Curse of Darkness includes a lot of the building blocks that could have made for a great 3D Castlevania game, but it's noticeably missing some key ingredients--namely, variety and challenge.

Castlevania games experienced a renaissance with 1997's Symphony of the Night, which took the series from its roots as a side-scrolling action game and transformed it into a much more open-ended action-adventure game, featuring an excellent blend of action and role-playing. Castlevania has followed that game's template ever since, down to how the main character of virtually every installment has resembled Symphony of the Night's pallid, white-haired Alucard. Curse of Darkness is no exception, casting you in the role of pallid, white-haired Hector, a devil forgemaster who once was one of Dracula's lieutenants but severed his ties and abandoned his powers. Dracula is dead, but all is not right with the world. A curse has caused the land of Valachia to become infested with monsters. But Hector isn't concerned about that--he just wants revenge against a fellow devil forgemaster named Isaac, who apparently killed Hector's beloved. Isaac lures Hector to their former stomping grounds and goads him to recover his forsaken abilities, because without them, Hector could never pursue, much less defeat, his rival. So what's in it for Isaac? The main characters are brought to life through some excellent voice acting, but the story in Curse of Darkness mostly takes a backseat from there, coming back into play only for a few minutes at a time, in between hours of monster killing.

If you've played a recent Castlevania, you know the drill: You must explore a large, winding map while fighting lots of bad guys, gaining experience points, finding better equipment, learning new abilities, and vanquishing the occasional boss. Curse of Darkness complicates this formula by introducing an item-crafting system, allied creatures called "innocent devils" (these guys are the hallmark of devil forgemasters like Hector and Isaac), and much greater weapon variety than what was found in Lament of Innocence. Hector is proficient with all kinds of different weapons, and you may execute weapon-specific combos with whichever one is equipped just by hammering on the square button. What makes things interesting is that the circle button is used for combo finishers, and depending on when you use a finisher in a combo and what weapon you're using, the effects will be different. Generally speaking, the weapon attacks animate nicely and have a hefty, solid feel to them, which is really important, since almost all the time you spend with this game will be in combat.

Hector can also execute quick evasive maneuvers that make him invulnerable for a split second, which is a powerful and essential ability. And on top of all that, he may even steal stuff from his opponents, which doesn't seem to fit with his personality but helps make for good gameplay. Each opponent will become vulnerable to stealing at specific times, such as when it's recovering from one of its stronger attacks. That's when you can swipe some good loot. It's a well-designed system, and helps to offset the fact that most of Curse of Darkness is rather easy if you just fight straight through. Overall, the combat is fast and responsive, though the lock-on targeting system is wonky, forcing the camera perspective to do crazy things. Luckily, the lock-on system is entirely unnecessary for most combat situations, though you can only steal from a target you've locked on to.

As for the innocent devils, they're actually kind of like Pokémon, if you can believe that. You find these little creatures that'll hover around near you, helping you fight, and they'll also earn experience points from every kill, like you do. Defeated foes drop evolution crystals, and after you pick up enough of these, your creature will transform into a stronger version, and will pick up new abilities soon after. Different evolution crystals drop depending on which class of weapon you're using, so you can theoretically explore this system to find the strongest possible forms of each type of creature. It's nice that Hector doesn't have to fight alone, though the innocent devils don't look particularly interesting and have no personalities--you won't grow attached to them. But you'll surely use them, especially since each type of creature also has an important power of some sort--for instance, golem-type creatures are strong enough to open heavy doors, while imp-type creatures let you sink into the ground and slide through narrow gaps in walls. So in Castlevania tradition, once you find these guys, you'll be able to revisit previously explored areas with new powers to uncover hidden secrets.

Hidden secrets in this case often take the form of raw materials. As a forgemaster, Hector is capable of crafting his own equipment, which can easily and quickly be done at any point via a menu option. You'll often find raw materials from slain monsters, and as you discover new materials, you'll automatically gain new crafting options. It's exciting to be able to quickly whip up new swords, spears, axes, fist weapons, and armor pieces on the fly, though in practice, the crafting system is functionally the same as just finding new weapons and armor. Still, the ability to combine weapons with new materials to make even stronger weapons is pretty satisfying, and having to make tough calls about how to apply your best materials is interesting.



--------------------------------------Português---------------------------------------------
Preview (Fonte: Uol)A batalha contra Drácula já tomou diversas formas na série "Castlevania", passando por diferentes períodos, estilos de jogo e protagonistas - apenas o castelo permanece inalterado. A segunda caça aos vampiros da série no PlayStation 2, e primeira no Xbox, se inspira em "Lament of Innocence", mas promete explorar mais a ação enquanto traz de volta os elementos de exploração e RPG.Em "Curse of Darkness", ambientado três anos depois do final de "Castlevania III", jogadores interpretam Hector, um ex-colega de Drácula. Ele abandonou a carreira negra ao lado do vampiro e foi tentar recuperar uma vida normal em uma província distante. Mas Drácula não gostou da atitude dele, e manda seu ex-parceiro Isaac atrás dele - ele acusa a mulher de Hector de bruxaria, levando à sua punição com morte. Sedento por vingança, ele parte para Wallachia para acertar as contas. Hector tem um dom único: ele é capaz de manipular demônios. Emprestando elementos de "Pokémon", jogadores poderão recrutar certos demônios inocentes e alimentá-los com os inimigos mortos. Cada um deles concede um dom especial para o herói, e eles podem evoluir em diferentes monstros dependendo de como são criados. Através de uso de demônios, jogadores poderão acessar novos golpes, poderes e habilidades, além de usá-los para ajudar na exploração (como pegar carona com um demônio voador).Ao contrário de "Lament of Innocence", "Curse of Darkness" terá um sistema de experiência e permitirá que o personagem escolha diferentes armas como espadas, lanças e machados - cada qual com suas qualidades e problemas únicos. Além disso, o game será menos linear, permitindo aos jogadores encontrar salas secretas... não apenas dentro do castelo, mas nos seus arredores. O game ainda terá como foco ação, escapando do molde de "Symphony of the Night", mas também oferecendo mais do que o game anterior do PS2.Apesar de se focar em personagens inéditos, o produtor Koji Igarashi promete algumas aparições especiais da família Belmont. Aliás, o jogo terá interações com humanos, ao contrário do que aconteceu em "Lament". Um dos habitantes do castelo, uma bruxa, venderá itens para o protagonista.Misturando as tecnologias visuais de "Lament of Innocence", "Silent Hill" e "NanoBreaker", além de contar com a mesma ilustradora e compositora dos games anteriores, "Curse of Darkness" promete trazer o mesmo sangue que tanto cativou fãs da série

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